Within the wake of the most recent game-breaking Whole Warfare Warhammer 3 bug, one of the vital devoted Whole Warfare fans and mod creators determined to depart a destructive assessment on the sport they’d put over 3,800 hours into. Naturally, this caught lots of consideration, so I obtained in contact with them to be taught extra. Randall Zaioczkowski, finest often called ‘Useless Baron,’ is without doubt one of the founders of the Skeleton Crew Modding staff, which has put out many spectacular additions and fixes for the Whole Warfare collection and TWW3 particularly. Regardless of remaining an ardent fan, he says “there have been so many points I simply could not ignore” lately.
“This all sort of blew up, to be sincere,” Randall tells me through Discord, “I did not assume anybody would even learn my assessment.” The inciting incident was the most recent wrinkle in an extended battle Whole Warfare Warhammer 3 developer Inventive Meeting has been having with its marketing campaign AI. The recruitment bug in query has induced some factions to easily not fill out their armies when managed by the pc. As you may think about, this relatively takes the punch out of an expertise we normally rank among the many finest technique video games on PC.
Randall counts his complete playtime throughout the Whole Warfare collection at greater than 7,000 hours, with Three Kingdoms and Warhammer 3 probably the most substantial amongst them. “Three Kingdoms was my dream Whole Warfare, I like the entire story and characters, love Dynasty Warriors, and have a number of editions of the books.” It is also the place he started creating mods: “I used to be impressed by different modders reminiscent of ‘Guvenoren’ and ‘Lily’ so I attempted to repeat their model. Unit playing cards at all times bothered me in mods so I needed to attempt to emulate CA’s artwork model and I actually assume that’s a part of what made my early mods standard.”
In newer years, Randall started making fixes to visible errors and points, which he’d additionally undergo CA’s bug report discussion board indicating the steps taken. After overhauling textures for Warhammer’s Empire, he contacted CA and supplied to allow them to use his improved designs without cost, however was turned away. “I by no means anticipated them to just accept the textures within the first place, however I assumed it was value a shot,” he explains. “I used to be by no means mad they stated no. I needed to make the sport higher for everybody. That’s the reason I supplied to signal any agreements or contract stating I needed no compensation. I make mods as a interest.”
Since then, Randall has continued updating many older textures from the sooner Whole Warfare Warhammer entries to work higher within the newest entry. He does these himself utilizing Photoshop or Paint.web. “Initially I toyed with AI upscaling but it surely did not look good. So I simply resorted to taking their textures from Warhammer 1 and mixing the Specular and Diffuse manually. I used Warhammer 1 to reference how they had been speculated to look.”

Randall in contrast “nearly each texture in Warhammer 1” to their TWW3 equivalents to find out which of them required work. “Some textures seemed high-quality and did not must be changed, others seemed downright horrible.” All of his improved creations at the moment are out there as Whole Warfare Warhammer 3 mods, so you may attempt them out for your self.
A few of Randall’s mods have been notable speaking factors prior to now. Skullmuncha’s distinctive wyvern design from the primary Whole Warfare Warhammer wasn’t there in TWW3; when queried on the time, CA responded that they did not have entry to the file any extra. “I simply took the mannequin and textures from Warhammer 1, up to date them to work in Warhammer 3, and arrange the animation fixes with assist from a few of the neighborhood,” Randall tells me. The official model was later corrected by CA in patch 4.2. He is made comparable ‘fast fixes’ elsewhere, reminiscent of implementing lacking lightning spark results for Kholek Suneater: “I simply copied the VFX from Warhammer 1 and so they labored.”
With a lot love for the sport, I ask Randall the place he felt issues began to go flawed. “My frustrations began with the DLC for Three Kingdoms and the way they dropped help after teasing the Northern Growth DLC.” Regardless of this, he “saved constructive, turned a blind eye to the problems, and even defended them within the Skeleton Crew Modding server I run.” The issues then resurfaced, nonetheless, with TWW3’s most infamous enlargement: “Shadows of Change is once I began to really feel the shift and since then there have been so many points I simply could not ignore any extra.”

He factors particularly to the notorious “costs need to rise” assertion from chief product officer Rob Bartholomew, who later left CA in 2024, as a serious turning level. “It felt insulting, like they had been simply telling us, ‘Shut up and purchase the DLC,'” Randall remarks, saying he felt the message mirrored how the “higher-ups” see the neighborhood. “It jogged my memory of former bosses that did not care about my security or issues and simply needed the job executed at any value.”
These days, we have seen extra outreach from CA via developer movies and diaries discussing upcoming content material and patches, however Randall is not satisfied. “I see them principally as simply public picture restoration. It feels hole. I would like them to make these movies as a result of they need to and they’re proud to indicate off what they’re engaged on.”
How does Randall really feel in regards to the DLC rollout? “I do not play all of them, I haven’t got curiosity in each faction. I like that they get content material although as a result of different individuals do play them.” Whereas he does not need to see expansions placed on pause for core fixes, he admits attempting to do each directly “is not lifelike so I perceive. The issue is it looks as if they’re placing a maintain on the DLC and never fixing something both until it blows up in the neighborhood.”

Whereas Randall is “not accustomed to the intricacies of recreation dev,” he says he has carried out QA [quality assurance] earlier than and considers it one of the vital obvious issues for Whole Warfare at this time. “Within the present state of the sport I ask myself, ‘Why wasn’t this caught in QA? That is unacceptable for launch.’ They at the moment solely appear to make things better the neighborhood assaults them for. I actually have a brief listing of bugs on their discussion board that they are saying they’re conscious of and searching into however a number of patches have been launched with no fixes.”
Regardless of his mod work, Randall encourages individuals to play with out them often to “higher recognize the sport and the content material modders make individually.” For brand spanking new TWW3 gamers, he’d encourage not beginning till not less than the continued AI points are mounted. “If the sport is not operating as it’s speculated to out of the field with none mods then it might negatively influence consumer expertise, which is one thing I really feel like I care extra about than CA [does]. It is about having enjoyable; paying some huge cash for a recreation that’s damaged is not enjoyable.”
Whereas the Skeleton Crew Modding staff has modified within the years because it was first fashioned, Randall says he loves his present collaborators, and enjoys making “mods I feel could be nice additions to the sport.” He actually values appears: “The visuals are the very first thing individuals will see that can draw somebody in. A terrific screenshot could make somebody need to play a recreation. You probably have damaged fashions, textures, VFX, and different errors, it makes your product look unhealthy. CA appears to not care about visible points; possibly they’re extra fearful about extra engine points, possibly they do not have the time or manpower. I am unable to say for certain. I can say I do not remorse making the mods I did and would do it once more.”

“I like the collection, I do not hate the CA devs,” Randall emphasizes. “I do not need anybody to assume I am doing this out of hatred or spite. I posted my assessment as a result of I’m pissed off. Plenty of us have been right here via all the things, nonetheless supporting the sport as a result of we would like it to be higher. I consider there are many individuals within the firm that need to make the sport excellent, to make the neighborhood comfortable. No-one enjoys listening to destructive feedback about their work.”
We have rounded up loads extra of the most effective Warhammer video games you may play at this time, together with the most effective grand technique video games should you wish to go giant.
Are you continue to a giant Whole Warfare enjoyer? Cease by the neighborhood Discord and inform us about your favorites within the collection. As an outdated head, there’s nonetheless a magical simplicity to the early days of Shogun and Rome’s campaigns that can keep on with me without end.

